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For this particular sample, I mapped the sample onto a midi keyboard using Reason, and exported the song via Reason as well.
For recording, I don't have a mic/preamp per se, so I just use the portable H2 Zoom I got for christmas.
Thanks, Maria (aka helicopter mom) PS You can find my profile in facebook and LinkedIn.
First, I'd suggest that a student begins learning a skill that is crucial to game development, so that they can be a useful member if/when assigned to a game design team. Traditional roles include artists, game programmers, musicians, and sometimes plot writers.
Artists draw all the assets for a game; the characters, the backgrounds, the user interface, etc.
Game Programmers are the core of any game design team; they write the code that makes the game interactive and fun (industry usually uses C++ programming language, but Java, and Actionscript 3 are also sometimes used)
Musicians compose the music for the game, along with any special effects the game needs.
I would urge Daniel to choose whichever of these roles sounds most fun :)
Second, I know there are lots of vocational schools etc. that specialize in game design training... but I'm convinced that getting a traditional degree in Art or Computer Science is better worth your time. That way you're still a contender for game industry jobs, but not pigeonholed into one industry in case you want to try something new.
Lastly, make as many games as you can! Game industry employers are looking for a portfolio of good quality game design experience. To start making games immediately, I would recommend Gamemaker. It's free to download, easy to use, and a great way to start designing your own games.
Hope this was helpful,
Sarah